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When April Fools' Goes Permanent: Lessons in User Engagement From Game Design
I’ve been thinking a lot lately about what makes certain features stick around versus which ones fade into obscurity. So when I heard that Look Outside—an indie game that tasks players with surviving a cursed apartment building—decided to permanently keep their April Fools’ Day “smooch mode” feature, it got me reflecting on some broader principles about tool design that apply directly to how we build Photoshop actions and presets. The Feature Nobody Asked For (But Everyone Wanted) Here’s what happened: the developer released an update on April 1st that fundamentally changed how players interact with NPCs.